Foundations of Design: Representation
Discovery begins with Casper Aurelius
Hybridisation of 3D macro-scale topological surface
Artefacts of interpretation, which are now functional as independent entities, bear some similarity to their initial state. By way of a painted backdrop, its initial location and condition diminish. The (compost) image arises as an extension of a drapery study by virtue of its unique fabrication process, as a result of this novel causal connection.
What We Learnt
Design
Concept
Planning
2D
3D
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M2 – FLATNESS VS PROJECTION
This module applies Art Critic Clement Greenberg’s concept of flatness in Abstract Expressionist painting to video-game landscape graphics in order to challenge the methods of spatial representation. The cognitive process of perceiving spatial dimensions on the television screen is employed as a means to create its opposite: a quantifiable and navigable three-dimensional realm.
Design that is human.
Fresh ideas and open minds.
Featured Work
Usabiltiy flesh that out, we want to empower the team with the right tools and guidance to uplevel our craft and build better.
M2 – FLATNESS VS PROJECTION
The cognitive process of perceiving spatial dimensions on the digital screen is employed as a means to create its opposite: a quantifiable and navigable three-dimensional realm.
M3 – SURFACE VS PATTERN
Artefacts of interpretation, which are now functional as independent entities, bear some similarity to their initial state. By way of a painted backdrop, its initial location and condition diminish.
M4 – FRAME VS FIELD
This module explores the reinterpretation of Venetian urbanism and its temporal mythologies by combining dance notation with neo-gothic architectural form.